Comparatore Statistiche Black Ops 7 : Confronta le prestazioni delle armi nel multigiocatore di BO7

Esplora le statistiche delle armi di Black Ops 7 come TTK, velocità dei proiettili e profili di danno. Confronta e trova i migliori Loadout per dominare il multigiocatore.

Updated: - Season 5
⚡ Confronto Rapido - Top 10
Armi selezionate
6
EGRT-17
Silenziatore Redwell Shade-X / Canna LTI Verdin da 14,6" / Impugnatura anteriore Quickstep / Caricatore EAM Acute / Impugnatura LTI Diode / Calcio EAM Tatter / Sistema laser 1 mW Instinct / Molle del buffer
8 / 8
FG42
Silenziatore VAS 8 mm / Canna Elapse da 18" / Guardamano Retainer / Caricatore aumentato Overbook / Impugnatura Tress / Calcio MFS Ambilateral / Laser 3 mW Motion Strike / Molla del buffer
8 / 8
TR51 Para
OLE Lethal Tools / Greaves Ti-762 / Canna Sufferance da 20" / Impugnatura anteriore VAS Convergence / Caricatore aumentato Veruca / Impugnatura Argos Precision / Calcio rimosso / Laser 3 mW Motion Strike
8 / 8
VX Compact
OLE FANG HoverPoint / Silenziatore Redwell Shade-X / Canna Bowen Elara da 15" / Impugnatura anteriore EAM Lightpath / Caricatore rapido MFS Impetus / Impugnatura Dobbins / Calcio Fulmen Aim / Laser EMT3 Agile
8 / 8
Peacekeeper Mk1
Silenziatore Redwell Shade-X / Canna 23,5" Longbow / Impugnatura anteriore VAS Convergence / Estensione Vulcan Reach / Impugnatura DiveEdge-7 / Calcio Vagrant-93 / Laser EMT3 Agile / Molla del buffer
8 / 8
Voyak KT-3
OLE FANG HoverPoint / Silenziatore Redwell Shade-X / Canna Danko da 20" / Ferma mano Force Stabilizer / Caricatore Lineguard Casket / Impugnatura Pleated / Cuscinetto Bowen Tread / Laser 3 mW Motion Strike
8 / 8
Loading attachment statistics… the values below are base weapon stats until they arrive.
Parte del corpo
Asse X

TR51 Para — Semiautomatico: questo è il TTK teorico; in pratica questa cadenza è quasi impossibile da raggiungere.

Tempo medio per uccidere
Arma
TR51 Para
192 ms
TOP
192 ms
306 ms
363 ms
FG42
234 ms
319 ms
421 ms
475 ms
Voyak KT-3
276 ms
331 ms
496 ms
557 ms
Peacekeeper Mk1
280 ms
323 ms
465 ms
529 ms
VX Compact
290 ms
300 ms
432 ms
501 ms
EGRT-17
296 ms
LOW
296 ms
439 ms
535 ms

Overall stats comparison

Farther from the center means stronger performance.

Premium stats radar

Unlock the full interactive radar to compare every metric across your weapons.

VIEW PREMIUM PLANS
Maneggevolezza
Arma
Peacekeeper Mk1
225 ms
TOP
170 ms
370 m/s
Voyak KT-3
230 ms
180 ms
390 m/s
VX Compact
235 ms
195 ms
420 m/s
EGRT-17
240 ms
200 ms
440 m/s
TR51 Para
250 ms
210 ms
-
FG42
300 ms
LOW
250 ms
460 m/s
Altro
Arma
TR51 Para
2,667 ms
TOP
25
Voyak KT-3
2,667 ms
30
Peacekeeper Mk1
2,700 ms
30
VX Compact
2,730 ms
25
FG42
2,930 ms
30
EGRT-17
3,730 ms
LOW
34
Danno
Arma
TR51 Para
800 m/s
TOP
625 rpm
0 ms
FG42
740 m/s
770 rpm
0 ms
EGRT-17
710 m/s
811 rpm
-
VX Compact
690 m/s
1,034 rpm
0 ms
Voyak KT-3
680 m/s
652 rpm
0 ms
Peacekeeper Mk1
630 m/s
LOW
857 rpm
0 ms
Rinculo
Arma
VX Compact
14.82
TOP
3.3
43.6
Peacekeeper Mk1
16.51
18.02
48.32
EGRT-17
16.6
11.84
49.3
Voyak KT-3
20.01
21.06
50.18
FG42
20.25
17.74
44.55
TR51 Para
21.45
LOW
8.04
36.26
Mobilità
Arma
Peacekeeper Mk1
7.1 m/s
TOP
5 m/s
2.9 m/s
3.3 m/s
Voyak KT-3
7.1 m/s
4.9 m/s
2.8 m/s
3.2 m/s
VX Compact
7 m/s
4.9 m/s
2.7 m/s
3.2 m/s
EGRT-17
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
TR51 Para
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
FG42
6.7 m/s
LOW
4.4 m/s
2.4 m/s
2.8 m/s

Glossario

22 weapon stat terms

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

Portata Hitscan

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

Rinculo

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

Rinculo verticale

The upward climb of the weapon while shooting.

Rinculo orizzontale

The side-to-side movement of the weapon while shooting.

Rinculo dell'arma

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

Capacità del caricatore

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

Maneggevolezza

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

Tempo medio per uccidere

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

Velocità dei proiettili

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

Corsa a fuoco

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

Velocità di ricarica

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.