Warzone ステータス比較ツール : 武器性能を比較 loadouts

Warzone の武器統計情報(TTK、弾速、ダメージプロファイルなど)を探索しましょう。 Warzoneを制覇するための最適なビルドを比較検討し、見つけ出しましょう。

Updated: - Season 6
⚡ クイック比較 - トップ10
選択された武器
1
Lockwood MK2
0 / 5
身体の部位
X軸
平均キルタイム
武器
Lockwood MK2
1,263 ms
TOP
1,264 ms
1,759 ms
1,984 ms

Overall stats comparison

Farther from the center means stronger performance.

Premium stats radar

Unlock the full interactive radar to compare every metric across your weapons.

VIEW PREMIUM PLANS
ハンドリング
武器
Lockwood MK2
240 ms
TOP
118 ms
4,349 ms
ダメージ
武器
Lockwood MK2
720 m/s
TOP
36 m
95 rpm
Mobility
武器
Lockwood MK2
6.3 m/s
TOP
4.8 m/s
2.9 m/s
3.1 m/s
反動
武器
Lockwood MK2
4.35
TOP
4.53
51.8
その他
武器
Lockwood MK2
6
TOP
11

用語集

23 weapon stat terms

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

ヒットスキャン範囲

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

反動

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

垂直反動

The upward climb of the weapon while shooting.

水平反動

The side-to-side movement of the weapon while shooting.

銃の反動

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

マガジンサイズ

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

ハンドリング

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

平均キルタイム

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

弾速

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

スプリントから射撃までの時間

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

リロード速度

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.

命中の組み合わせ

A realistic measure of bullet impacts across the body using weighted hit probabilities to estimate the most accurate TTK.