Call Of DutyDelta ForceForza WebsiteBattlefinity Website

Warzone Stats-Vergleich : Vergleiche Waffenleistung und Loadouts

Erkunde Waffenstatistiken in Warzone wie TTK, Kugelgeschwindigkeit und Schadensprofile. Vergleiche und finde die besten Builds, um in Warzone zu dominieren.

Updated: - Season 6
⚡ Schnellvergleich - Top 10
Ausgewählte Waffen
1
Lockwood MK2
0 / 5
Körperteil
X-Achse
Durchschnittliche Zeit zum Töten
Waffe
Lockwood MK2
1,263 ms
TOP
1,264 ms
1,759 ms
1,984 ms
Handling
Waffe
Lockwood MK2
240 ms
TOP
118 ms
4,349 ms
Schaden
Waffe
Lockwood MK2
720 m/s
TOP
36 m
95 rpm
Mobilität
Waffe
Lockwood MK2
6.3 m/s
TOP
4.8 m/s
2.9 m/s
3.1 m/s
Rückstoß
Waffe
Lockwood MK2
4.35
TOP
4.53
51.8
Andere
Waffe
Lockwood MK2
6
TOP
11

Glossar

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

Hitscan-Reichweite

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

Rückstoß

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

Vertikaler Rückstoß

The upward climb of the weapon while shooting.

Horizontaler Rückstoß

The side-to-side movement of the weapon while shooting.

Waffenrückstoß

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

Magazingröße

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

Handling

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

Durchschnittliche Zeit zum Töten

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

Kugelgeschwindigkeit

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

Sprinten bis Feuern

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

Nachladegeschwindigkeit

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.

Kombinationsschüsse

A realistic measure of bullet impacts across the body using weighted hit probabilities to estimate the most accurate TTK.