How the CODMunity Ranked Hub works: the Warzone and Multiplayer Top 250 is captured every minute, stored forever, and turned into SR history, movements and season records.
The hub reads the official CODMunity ranked feed roughly once a minute for Battle Royale, Resurgence and Multiplayer, and stores every capture. That means the Top 250 you see is close to live, and nothing that happens between captures is lost.
Each mode has its own leaderboard, movements board, analytics, cutoff tracker and streaks pages, so Battle Royale grinders and Multiplayer players never share numbers.
Every capture keeps a player's rank, current SR and peak SR with a UTC timestamp. Identical captures are de-duplicated, so the history shows real movement rather than repeated polling noise.
From that history we derive live deltas, daily and weekly gainers and losers, entries and exits from the Top 250, #1 and #250 cutoff curves, grind patterns by hour and weekday, and streak records.
Every ranked player gets a profile with cross-mode stats, full SR history and grind analytics. Profiles can be searched from any page, compared side by side, and merged when a player appears under more than one gamertag.
Streamers can have their Twitch, YouTube and Kick channels linked to their profile. Anyone can suggest a link; an admin reviews it before it goes live.
Data comes from the public CODMunity ranked API. If that feed is delayed or a mode is temporarily unavailable, the hub shows the last confirmed capture and its UTC time instead of guessing. All times on the site are UTC.
Only Top 250 players are tracked. Match-level statistics and team data are out of scope.