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Black Ops 6 屬性比較器 :比較武器在 BO6 多人遊戲 中的性能

查看Black Ops 6的武器數據,包括TTK、子彈速度和傷害分布。 比較並找到最佳配置,稱霸多人遊戲。

Updated: - Season 6
⚡ 快速比較 - 前 10 名
已選武器
6
Merrick 556
Kepler Microflex / Suppressor / Reinforced Barrel / Ranger Foregrip / Extended Mag I / Ergonomic Stock / Strelok Laser / Recoil Springs
8 / 8
KRIG C
Kepler Microflex / Suppressor / Reinforced Barrel / Vertical Foregrip / Extended Mag I / Ergonomic Grip / Infiltrator Stock / Recoil Springs
8 / 8
FFAR 1
Kepler Microflex / Suppressor / Long Barrel / Vertical Foregrip / Extended Mag I / Ergonomic Grip / Infiltrator Pad / Recoil Springs
8 / 8
AS VAL
Kepler Microflex / Suppressed Reinforced Barrel / Ranger Foregrip / Extended Mag III / Ergonomic Grip / Infiltrator Stock / Strelok Laser / Recoil Springs
8 / 8
GOBLIN MK 2
Kepler Microflex / Suppressor / Reinforced Barrel / Ranger Foregrip / Extended Mag I / Ergonomic Grip / Infiltrator Stock / Recoil Springs
8 / 8
Cypher 091
Kepler Microflex / Suppressor / Ranger Foregrip / Extended Mag I / Ergonomic Grip / Infiltrator Stock / Strelok Laser / Recoil Springs
8 / 8
Loading attachment statistics… the values below are base weapon stats until they arrive.
身體部位
X 軸
平均擊殺時間
武器
GOBLIN MK 2
200 ms
TOP
226 ms
331 ms
385 ms
FFAR 1
256 ms
308 ms
431 ms
500 ms
AS VAL
268 ms
314 ms
429 ms
492 ms
KRIG C
282 ms
282 ms
402 ms
460 ms
Cypher 091
321 ms
321 ms
434 ms
501 ms
Merrick 556
328 ms
LOW
328 ms
409 ms
479 ms
Mobility
武器
Merrick 556
4.9 m/s
TOP
2.7 m/s
6.5 m/s
3.3 m/s
GOBLIN MK 2
4.9 m/s
2.8 m/s
6.5 m/s
3.3 m/s
Cypher 091
4.9 m/s
2.8 m/s
6.6 m/s
3.3 m/s
KRIG C
4.8 m/s
2.7 m/s
6.5 m/s
3.3 m/s
AS VAL
4.8 m/s
2.7 m/s
6.5 m/s
3.3 m/s
FFAR 1
4.7 m/s
LOW
2.6 m/s
6.4 m/s
3.2 m/s
操控性
武器
AS VAL
230 ms
TOP
180 ms
1,867 ms
GOBLIN MK 2
230 ms
170 ms
3,000 ms
Cypher 091
235 ms
165 ms
2,630 ms
KRIG C
260 ms
200 ms
2,933 ms
FFAR 1
285 ms
200 ms
2,960 ms
Merrick 556
300 ms
LOW
210 ms
2,860 ms
傷害
武器
Merrick 556
840 m/s
TOP
732 rpm
Cypher 091
810 m/s
561 rpm
KRIG C
750 m/s
638 rpm
GOBLIN MK 2
740 m/s
600 rpm
AS VAL
715 m/s
896 rpm
FFAR 1
600 m/s
LOW
938 rpm
後座力
武器
Cypher 091
16.77
TOP
23.51
47.98
KRIG C
18.38
22.03
48.98
GOBLIN MK 2
20.9
3.59
54.47
AS VAL
21.58
19.66
38.35
Merrick 556
23.6
11.6
45.03
FFAR 1
26.58
LOW
8.65
35.83
Statistics
武器
Merrick 556
30
TOP
KRIG C
30
FFAR 1
30
Cypher 091
30
AS VAL
20
GOBLIN MK 2
20
LOW
其他
武器
GOBLIN MK 2
7
TOP
-
Cypher 091
7
-
Merrick 556
7.25
-
KRIG C
7.35
-
AS VAL
7.6
-
FFAR 1
7.7
LOW
-

詞彙表

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

即時命中射程

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

後座力

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

垂直後座力

The upward climb of the weapon while shooting.

水平後座力

The side-to-side movement of the weapon while shooting.

槍械後座力

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

彈匣容量

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

操控性

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

平均擊殺時間

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

子彈速度

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

衝刺射擊速度

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

換彈速度

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.