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Warzone 屬性比較器 :比較武器在 loadouts 中的性能

探索 Warzone 武器屬性,例如 TTK 子彈速度和傷害曲線。對比並找出稱霸Warzone的最佳配置。

Updated: - Season 6
⚡ 快速比較 - 前 10 名
已選武器
10
Voyak KT-3
Redwell 30-S 2x / 一體成型消音器 / 17.6" LTI Grav-4槍管 / Slipjoint翻轉彈匣 / V-Last控制襯墊
5 / 5
TR51 Para
Redwell 30-S 2x / 一體成型消音器 / 18.5" MFS墮天使槍管 / VAS匯聚前握把 / Veruca擴充型彈匣
5 / 5
VX Compact
FANG懸浮點ELO / 一體成型消音器 / 13"岬角槍管 / 上坡擴充型彈匣Ⅱ / 報復穩定度槍托
5 / 5
EGRT-17
FANG懸浮點ELO / 一體成型消音器 / 16.5" Bowen電阻槍管 / 燃料電池-X3彈匣 / 護衛艦控制槍托
5 / 5
M15 Mod 0
FANG懸浮點ELO / 一體成型消音器 / 16"網狀槍管 / Bowen堡壘彈匣 / Bowen中樞槍托
5 / 5
X9 Maverick
FANG懸浮點ELO / 一體成型消音器 / 16" OS密度槍管 / VAS匯聚前握把 / 4.73無殼全金屬被甲彈
5 / 5
MK35 ISR
Redwell 30-S 2x / 一體成型消音器 / 16.5" Greaves戰爭槍管 / VAS匯聚前握把 / Siskin翻轉彈匣
5 / 5
FG42
FANG懸浮點ELO / 一體成型消音器 / 16"彈藥帶槍管 / RIF護手 / Debase擴充型彈匣
5 / 5
DS20 Mirage
FANG懸浮點ELO / 一體成型消音器 / 17.1"篡位者槍管 / Griffon儲備擴充Ⅱ型彈匣 / 加重槍托
5 / 5
AN-94
Redwell 30-S 2x / 一體成型消音器 / 15"深海槍管 / VAS匯聚前握把 / Vernal翻轉彈匣
5 / 5
Loading attachment statistics… the values below are base weapon stats until they arrive.
身體部位
X 軸
平均擊殺時間
武器
TR51 Para
384 ms
TOP
412 ms
559 ms
638 ms
VX Compact
580 ms
592 ms
823 ms
930 ms
EGRT-17
592 ms
592 ms
756 ms
877 ms
DS20 Mirage
594 ms
626 ms
859 ms
950 ms
FG42
601 ms
603 ms
776 ms
885 ms
M15 Mod 0
624 ms
624 ms
754 ms
839 ms
Voyak KT-3
637 ms
640 ms
791 ms
879 ms
MK35 ISR
640 ms
640 ms
822 ms
940 ms
AN-94
651 ms
660 ms
828 ms
900 ms
X9 Maverick
752 ms
LOW
752 ms
1,007 ms
1,063 ms
操控性
武器
VX Compact
210 ms
TOP
175 ms
2,320 ms
Voyak KT-3
230 ms
170 ms
2,266 ms
EGRT-17
230 ms
179 ms
2,685 ms
DS20 Mirage
230 ms
178 ms
2,323 ms
TR51 Para
235 ms
210 ms
2,266 ms
M15 Mod 0
235 ms
199 ms
2,550 ms
MK35 ISR
235 ms
240 ms
2,493 ms
FG42
240 ms
237 ms
2,490 ms
X9 Maverick
245 ms
195 ms
3,825 ms
AN-94
245 ms
LOW
257 ms
2,720 ms
傷害
武器
M15 Mod 0
920 m/s
TOP
46 m
769 rpm
FG42
920 m/s
46 m
799 rpm
DS20 Mirage
915 m/s
45.75 m
606 rpm
Voyak KT-3
910 m/s
45.5 m
659 rpm
VX Compact
910 m/s
45.5 m
1,034 rpm
MK35 ISR
910 m/s
45.5 m
750 rpm
X9 Maverick
900 m/s
45 m
479 rpm
TR51 Para
890 m/s
44.5 m
625 rpm
AN-94
890 m/s
44.5 m
645 rpm
EGRT-17
880 m/s
LOW
44 m
811 rpm
Mobility
武器
Voyak KT-3
7.4 m/s
TOP
4.9 m/s
2.6 m/s
3.2 m/s
VX Compact
7.4 m/s
5 m/s
2.5 m/s
3.3 m/s
X9 Maverick
7.3 m/s
4.8 m/s
2.5 m/s
3.1 m/s
DS20 Mirage
7.3 m/s
4.9 m/s
2.5 m/s
3.1 m/s
TR51 Para
7.2 m/s
4.7 m/s
2.4 m/s
3 m/s
EGRT-17
7.2 m/s
4.7 m/s
2.4 m/s
3 m/s
M15 Mod 0
7.2 m/s
4.7 m/s
2.4 m/s
3 m/s
MK35 ISR
7.2 m/s
4.7 m/s
2.4 m/s
3 m/s
AN-94
7.1 m/s
4.6 m/s
2.3 m/s
2.9 m/s
FG42
7 m/s
LOW
4.4 m/s
2.2 m/s
2.8 m/s
後座力
武器
DS20 Mirage
9.9
TOP
3.07
43.97
VX Compact
14.2
1.9
40.15
EGRT-17
14.53
8.74
43.57
MK35 ISR
16.33
9.71
50.62
X9 Maverick
16.65
7.43
45.84
M15 Mod 0
16.81
9.27
45.12
Voyak KT-3
17.15
9.51
44.21
FG42
18.6
12.64
40.96
TR51 Para
21.45
8.04
36.26
AN-94
27.65
LOW
13.54
52.59
其他
武器
EGRT-17
34
TOP
8.5
Voyak KT-3
30
7.75
VX Compact
30
8
M15 Mod 0
30
7.85
X9 Maverick
30
-
MK35 ISR
30
7.85
FG42
30
8.5
DS20 Mirage
30
8.15
AN-94
30
8.25
TR51 Para
25
LOW
7.75

詞彙表

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

即時命中射程

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

後座力

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

垂直後座力

The upward climb of the weapon while shooting.

水平後座力

The side-to-side movement of the weapon while shooting.

槍械後座力

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

彈匣容量

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

操控性

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

平均擊殺時間

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

子彈速度

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

衝刺射擊速度

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

換彈速度

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.

命中組合

A realistic measure of bullet impacts across the body using weighted hit probabilities to estimate the most accurate TTK.