Warzone 属性比较器 :比较武器在 loadouts 中的性能
探索 Warzone 武器属性,例如 TTK 子弹速度和伤害曲线。对比并找出称霸Warzone的最佳配置。
Updated: - Season 6
⚡ 快速比较 - 前 10 名
已选武器
1
X 轴
平均击杀时间
武器
X52 Resonator
675 ms
TOP
675 ms
915 ms
1,114 ms
操控性
武器
X52 Resonator
320 ms
TOP
130 ms
3,130 ms
伤害
武器
X52 Resonator
880 m/s
TOP
44 m
800 rpm
Mobility
武器
X52 Resonator
6.3 m/s
TOP
4.8 m/s
2.3 m/s
3.2 m/s
后坐力
武器
X52 Resonator
18.36
TOP
16.13
42.01
其他
武器
X52 Resonator
70
TOP
1
词汇表
DAMAGE PROFILE
The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.
RPM (ROUNDS PER MINUTE)
How many bullets a weapon fires per minute if the trigger is held down continuously.
即时命中射程
The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.
MOVEMENT SPEED
How fast a player can move while holding the weapon, affecting overall mobility.
SPRINT SPEED
The maximum running speed achievable with the weapon equipped.
ADS MOVEMENT SPEED
The movement speed while aiming down sights, important for strafing in gunfights.
CROUCH MOVEMENT SPEED
The speed at which the player moves when crouched, useful for stealthy movement.
后坐力
The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.
垂直后坐力
The upward climb of the weapon while shooting.
水平后坐力
The side-to-side movement of the weapon while shooting.
枪械后坐力
The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.
FLINCH
The visual kick or shake when taking damage, which can throw off aim during gunfights.
弹匣容量
The number of bullets a weapon can hold in one magazine before needing to reload.
HIPFIRE ACCURACY
The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.
Time To Kill (TTK)
The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.
操控性
A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.
平均击杀时间
The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.
ADS Speed (Aim Down Sight Speed)
The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.
子弹速度
The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.
冲刺射击速度
The delay between sprinting and firing. Lower values mean you can shoot quicker after running.
Swap Speed
How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.
换弹速度
Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.
命中组合
A realistic measure of bullet impacts across the body using weighted hit probabilities to estimate the most accurate TTK.











