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Black Ops 7 属性比较器 :比较武器在 BO7 多人游戏 中的性能

查看Black Ops 7的武器数据,包括TTK、子弹速度和伤害分布。 比较并找到最佳配置,称霸多人游戏。

Updated: - Season 5
⚡ 快速比较 - 前 10 名
已选武器
6
EGRT-17
雷德威暗影X消音器 / 371毫米LTI"金雀"枪管 / "快步"前握把 / EAM"危急"弹匣 / LTI"二极"握把 / EAM塔特枪托 / 1毫瓦"直觉"激光指示器 / 缓冲弹簧
8 / 8
FG42
8毫米VAS消音器 / 457毫米"流光"枪管 / 固定护木 / 过载扩容弹匣 / "特雷斯"握把 / MFS左右通用枪托 / 3毫瓦"动态突击"激光指示器 / 缓冲弹簧
8 / 8
VX Compact
毒牙浮点发光瞄具 / 雷德威暗影X消音器 / 381毫米博文伊拉枪管 / EAM"光路"前握把 / MFS"动力"快速弹匣 / 多宾斯握把 / "闪电"瞄准枪托 / EMT3"敏捷"激光指示器
8 / 8
Peacekeeper Mk1
雷德威暗影X消音器 / 597毫米"长弓"枪管 / VAS"汇聚"前握把 / "火神"扩容弹匣 / "潜锋7型"握把 / "流浪者-93"枪托 / EMT3"敏捷"激光指示器 / 缓冲弹簧
8 / 8
Voyak KT-3
毒牙浮点发光瞄具 / 雷德威暗影X消音器 / 508毫米"神罚"枪管 / "力稳"止手器 / 兰加德"棺木"弹匣 / 侧棱握把 / 博恩防滑衬垫 / 3毫瓦"动态突击"激光指示器
8 / 8
DS20 Mirage
毒牙浮点发光瞄具 / VAS5.56消音器 / 508毫米"爆裂"枪管 / "钢握"斜角握把 / 安第斯扩容弹匣 / "总督"握把 / 雷德威"掠食者"枪托 / 3毫瓦"动态突击"激光指示器
8 / 8
Loading attachment statistics… the values below are base weapon stats until they arrive.
身体部位
X 轴
平均击杀时间
武器
FG42
234 ms
TOP
319 ms
421 ms
475 ms
Voyak KT-3
276 ms
331 ms
496 ms
557 ms
Peacekeeper Mk1
280 ms
323 ms
465 ms
529 ms
DS20 Mirage
288 ms
338 ms
417 ms
473 ms
VX Compact
290 ms
300 ms
432 ms
501 ms
EGRT-17
296 ms
LOW
296 ms
439 ms
535 ms
操控性
武器
Peacekeeper Mk1
225 ms
TOP
170 ms
370 m/s
Voyak KT-3
230 ms
180 ms
390 m/s
VX Compact
235 ms
195 ms
420 m/s
EGRT-17
240 ms
200 ms
440 m/s
DS20 Mirage
270 ms
220 ms
440 m/s
FG42
300 ms
LOW
250 ms
460 m/s
其他
武器
Voyak KT-3
2,667 ms
TOP
30
Peacekeeper Mk1
2,700 ms
30
VX Compact
2,730 ms
25
DS20 Mirage
2,733 ms
30
FG42
2,930 ms
30
EGRT-17
3,730 ms
LOW
34
伤害
武器
FG42
740 m/s
TOP
770 rpm
0 ms
DS20 Mirage
720 m/s
625 rpm
0 ms
EGRT-17
710 m/s
811 rpm
-
VX Compact
690 m/s
1,034 rpm
0 ms
Voyak KT-3
680 m/s
652 rpm
0 ms
Peacekeeper Mk1
630 m/s
LOW
857 rpm
0 ms
后坐力
武器
DS20 Mirage
12.32
TOP
3.73
56.46
VX Compact
14.82
3.3
43.6
Peacekeeper Mk1
16.51
18.02
48.32
EGRT-17
16.6
11.84
49.3
Voyak KT-3
20.01
21.06
50.18
FG42
20.25
LOW
17.74
44.55
Mobility
武器
Peacekeeper Mk1
7.1 m/s
TOP
5 m/s
2.9 m/s
3.3 m/s
Voyak KT-3
7.1 m/s
4.9 m/s
2.8 m/s
3.2 m/s
VX Compact
7 m/s
4.9 m/s
2.7 m/s
3.2 m/s
EGRT-17
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
DS20 Mirage
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
FG42
6.7 m/s
LOW
4.4 m/s
2.4 m/s
2.8 m/s

词汇表

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

即时命中射程

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

后坐力

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

垂直后坐力

The upward climb of the weapon while shooting.

水平后坐力

The side-to-side movement of the weapon while shooting.

枪械后坐力

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

弹匣容量

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

操控性

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

平均击杀时间

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

子弹速度

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

冲刺射击速度

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

换弹速度

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.