Black Ops 7 Porównanie statystyk : Porównaj wydajność broni w BO7 trybie wieloosobowym
Sprawdź statystyki broni w Black Ops 7, takie jak TTK, prędkość pocisku i profile obrażeń. Porównuj i znajduj najlepsze konfiguracje do dominacji w trybie wieloosobowym.
Updated: - Season 5
⚡ Szybkie porównanie - Top 10
Wybrane bronie
6
Loading attachment statistics… the values below are base weapon stats until they arrive.
Oś X
Średni czas do zabicia
Broń
FG42
234 ms
TOP
319 ms
421 ms
475 ms
Voyak KT-3
276 ms
331 ms
496 ms
557 ms
Peacekeeper Mk1
280 ms
323 ms
465 ms
529 ms
DS20 Mirage
288 ms
338 ms
417 ms
473 ms
VX Compact
290 ms
300 ms
432 ms
501 ms
EGRT-17
296 ms
LOW
296 ms
439 ms
535 ms
Obsługa
Broń
Peacekeeper Mk1
225 ms
TOP
170 ms
370 m/s
Voyak KT-3
230 ms
180 ms
390 m/s
VX Compact
235 ms
195 ms
420 m/s
EGRT-17
240 ms
200 ms
440 m/s
DS20 Mirage
270 ms
220 ms
440 m/s
FG42
300 ms
LOW
250 ms
460 m/s
Inne
Broń
Voyak KT-3
2,667 ms
TOP
30
Peacekeeper Mk1
2,700 ms
30
VX Compact
2,730 ms
25
DS20 Mirage
2,733 ms
30
FG42
2,930 ms
30
EGRT-17
3,730 ms
LOW
34
obrażenia
Broń
FG42
740 m/s
TOP
770 rpm
0 ms
DS20 Mirage
720 m/s
625 rpm
0 ms
EGRT-17
710 m/s
811 rpm
-
VX Compact
690 m/s
1,034 rpm
0 ms
Voyak KT-3
680 m/s
652 rpm
0 ms
Peacekeeper Mk1
630 m/s
LOW
857 rpm
0 ms
odrzut
Broń
DS20 Mirage
12.32
TOP
3.73
56.46
VX Compact
14.82
3.3
43.6
Peacekeeper Mk1
16.51
18.02
48.32
EGRT-17
16.6
11.84
49.3
Voyak KT-3
20.01
21.06
50.18
FG42
20.25
LOW
17.74
44.55
Mobility
Broń
Peacekeeper Mk1
7.1 m/s
TOP
5 m/s
2.9 m/s
3.3 m/s
Voyak KT-3
7.1 m/s
4.9 m/s
2.8 m/s
3.2 m/s
VX Compact
7 m/s
4.9 m/s
2.7 m/s
3.2 m/s
EGRT-17
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
DS20 Mirage
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
FG42
6.7 m/s
LOW
4.4 m/s
2.4 m/s
2.8 m/s
Słownik
DAMAGE PROFILE
The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.
RPM (ROUNDS PER MINUTE)
How many bullets a weapon fires per minute if the trigger is held down continuously.
Zasięg wykrywania
The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.
MOVEMENT SPEED
How fast a player can move while holding the weapon, affecting overall mobility.
SPRINT SPEED
The maximum running speed achievable with the weapon equipped.
ADS MOVEMENT SPEED
The movement speed while aiming down sights, important for strafing in gunfights.
CROUCH MOVEMENT SPEED
The speed at which the player moves when crouched, useful for stealthy movement.
odrzut
The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.
Odrzut pionowy
The upward climb of the weapon while shooting.
Odrzut poziomy
The side-to-side movement of the weapon while shooting.
Odrzut broni palnej
The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.
FLINCH
The visual kick or shake when taking damage, which can throw off aim during gunfights.
Pojemność magazynka
The number of bullets a weapon can hold in one magazine before needing to reload.
HIPFIRE ACCURACY
The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.
Time To Kill (TTK)
The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.
Obsługa
A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.
Średni czas do zabicia
The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.
ADS Speed (Aim Down Sight Speed)
The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.
Prędkość pocisku
The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.
Czas strzału po biegu
The delay between sprinting and firing. Lower values mean you can shoot quicker after running.
Swap Speed
How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.
Szybkość przeładowania
Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.











