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Comparador de Estatísticas do Black Ops 7 : Compare o desempenho das armas no multijogador do BO7

Explore as estatísticas das armas do Black Ops 7, como TTK, velocidade de projétil e perfis de dano. Compare e encontre os melhores builds para dominar o multijogador.

Updated: - Season 5
⚡ Comparação Rápida - Top 10
Armas selecionadas
6
EGRT-17
Silenciador Redwell Shade-X / Cano LTI Verdin 14.6" / Empunhadura Quickstep / Carregador EAM Acute / Empunhadura de Diodo LTI / Coronha EAM Tatter / Conjunto de Lasers Instinct de 1 mw / Molas com Amortecedor
8 / 8
FG42
Silenciador VAS 8mm / Cano Elapse 18" / Protetor Retainer / Carregador Estendido Overbook / Empunhadura Tress / Coronha Ambidestra MFS / Laser de Ataque Motion de 3 mw / Mola com Amortecedor
8 / 8
TR51 Para
Ferramentas Letais ELO / Ti-762 Greaves / 20" Sufferance Barrel / Empunhadura VAS de Convergência / Veruca Extended Mag / Argos Precision Grip / Sem Coronha / Laser de Ataque Motion de 3 mw
8 / 8
VX Compact
FANG HoverPoint ELO / Silenciador Redwell Shade-X / Cano Bowen Elara 15" / Empunhadura EAM Lightpath / Carregador Rápido MFS Impetus / Empunhadura Dobbins / Coronha de Mira Fulmen / Laser Agile EMT3
8 / 8
Peacekeeper Mk1
Silenciador Redwell Shade-X / Cano Longbow 23.5" / Empunhadura VAS de Convergência / Extensão de Alcance Vulcan / Empunhadura DiveEdge-7 / Coronha Vagrant-93 / Laser Agile EMT3 / Mola com Amortecedor
8 / 8
Voyak KT-3
FANG HoverPoint ELO / Silenciador Redwell Shade-X / Cano Danko 20" / Protetor de Mão Estabilizador Force / Carregador Lineguard Casket / Empunhadura Pleated / Revestimento Passo Bowen / Laser de Ataque Motion de 3 mw
8 / 8
Loading attachment statistics… the values below are base weapon stats until they arrive.
Parte do corpo
Eixo X
Tempo médio para matar
Arma
TR51 Para
192 ms
TOP
192 ms
306 ms
363 ms
FG42
234 ms
319 ms
421 ms
475 ms
Voyak KT-3
276 ms
331 ms
496 ms
557 ms
Peacekeeper Mk1
280 ms
323 ms
465 ms
529 ms
VX Compact
290 ms
300 ms
432 ms
501 ms
EGRT-17
296 ms
LOW
296 ms
439 ms
535 ms
Manuseio
Arma
Peacekeeper Mk1
225 ms
TOP
170 ms
370 m/s
Voyak KT-3
230 ms
180 ms
390 m/s
VX Compact
235 ms
195 ms
420 m/s
EGRT-17
240 ms
200 ms
440 m/s
TR51 Para
250 ms
210 ms
-
FG42
300 ms
LOW
250 ms
460 m/s
Outros
Arma
TR51 Para
2,667 ms
TOP
25
Voyak KT-3
2,667 ms
30
Peacekeeper Mk1
2,700 ms
30
VX Compact
2,730 ms
25
FG42
2,930 ms
30
EGRT-17
3,730 ms
LOW
34
Dano
Arma
TR51 Para
800 m/s
TOP
625 rpm
0 ms
FG42
740 m/s
770 rpm
0 ms
EGRT-17
710 m/s
811 rpm
-
VX Compact
690 m/s
1,034 rpm
0 ms
Voyak KT-3
680 m/s
652 rpm
0 ms
Peacekeeper Mk1
630 m/s
LOW
857 rpm
0 ms
Recuo
Arma
VX Compact
14.82
TOP
3.3
43.6
Peacekeeper Mk1
16.51
18.02
48.32
EGRT-17
16.6
11.84
49.3
Voyak KT-3
20.01
21.06
50.18
FG42
20.25
17.74
44.55
TR51 Para
21.45
LOW
8.04
36.26
Mobilidade
Arma
Peacekeeper Mk1
7.1 m/s
TOP
5 m/s
2.9 m/s
3.3 m/s
Voyak KT-3
7.1 m/s
4.9 m/s
2.8 m/s
3.2 m/s
VX Compact
7 m/s
4.9 m/s
2.7 m/s
3.2 m/s
EGRT-17
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
TR51 Para
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
FG42
6.7 m/s
LOW
4.4 m/s
2.4 m/s
2.8 m/s

Glossário

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

Alcance Hitscan

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

Recuo

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

Recuo vertical

The upward climb of the weapon while shooting.

Recuo horizontal

The side-to-side movement of the weapon while shooting.

Recuo da arma

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

Capacidade do carregador

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

Manuseio

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

Tempo médio para matar

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

Velocidade das Balas

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

Corrida para Disparo

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

Velocidade de Recarga

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.