Black Ops 7 스탯 비교 : 멀티플레이어에서 무기 성능 비교 BO7
Black Ops 7의 TTK, 탄속, 피해량 분포 등 무기 성능을 확인하세요. 최고의 빌드를 비교하고 찾아 멀티플레이어에서 승리하세요.
Updated: - Season 5
⚡ 빠른 비교 - 상위 10개
선택된 무기
6
Loading attachment statistics… the values below are base weapon stats until they arrive.
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평균 처치 시간
무기
FG42
234 ms
TOP
319 ms
421 ms
475 ms
Voyak KT-3
276 ms
331 ms
496 ms
557 ms
Peacekeeper Mk1
280 ms
323 ms
465 ms
529 ms
DS20 Mirage
288 ms
338 ms
417 ms
473 ms
VX Compact
290 ms
300 ms
432 ms
501 ms
EGRT-17
296 ms
LOW
296 ms
439 ms
535 ms
조작감
무기
Peacekeeper Mk1
225 ms
TOP
170 ms
370 m/s
Voyak KT-3
230 ms
180 ms
390 m/s
VX Compact
235 ms
195 ms
420 m/s
EGRT-17
240 ms
200 ms
440 m/s
DS20 Mirage
270 ms
220 ms
440 m/s
FG42
300 ms
LOW
250 ms
460 m/s
기타
무기
Voyak KT-3
2,667 ms
TOP
30
Peacekeeper Mk1
2,700 ms
30
VX Compact
2,730 ms
25
DS20 Mirage
2,733 ms
30
FG42
2,930 ms
30
EGRT-17
3,730 ms
LOW
34
피해량
무기
FG42
740 m/s
TOP
770 rpm
0 ms
DS20 Mirage
720 m/s
625 rpm
0 ms
EGRT-17
710 m/s
811 rpm
-
VX Compact
690 m/s
1,034 rpm
0 ms
Voyak KT-3
680 m/s
652 rpm
0 ms
Peacekeeper Mk1
630 m/s
LOW
857 rpm
0 ms
반동
무기
DS20 Mirage
12.32
TOP
3.73
56.46
VX Compact
14.82
3.3
43.6
Peacekeeper Mk1
16.51
18.02
48.32
EGRT-17
16.6
11.84
49.3
Voyak KT-3
20.01
21.06
50.18
FG42
20.25
LOW
17.74
44.55
Mobility
무기
Peacekeeper Mk1
7.1 m/s
TOP
5 m/s
2.9 m/s
3.3 m/s
Voyak KT-3
7.1 m/s
4.9 m/s
2.8 m/s
3.2 m/s
VX Compact
7 m/s
4.9 m/s
2.7 m/s
3.2 m/s
EGRT-17
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
DS20 Mirage
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
FG42
6.7 m/s
LOW
4.4 m/s
2.4 m/s
2.8 m/s
용어집
DAMAGE PROFILE
The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.
RPM (ROUNDS PER MINUTE)
How many bullets a weapon fires per minute if the trigger is held down continuously.
히트스캔 사거리
The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.
MOVEMENT SPEED
How fast a player can move while holding the weapon, affecting overall mobility.
SPRINT SPEED
The maximum running speed achievable with the weapon equipped.
ADS MOVEMENT SPEED
The movement speed while aiming down sights, important for strafing in gunfights.
CROUCH MOVEMENT SPEED
The speed at which the player moves when crouched, useful for stealthy movement.
반동
The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.
수직 반동
The upward climb of the weapon while shooting.
수평 반동
The side-to-side movement of the weapon while shooting.
총기 반동
The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.
FLINCH
The visual kick or shake when taking damage, which can throw off aim during gunfights.
탄창 크기
The number of bullets a weapon can hold in one magazine before needing to reload.
HIPFIRE ACCURACY
The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.
Time To Kill (TTK)
The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.
조작감
A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.
평균 처치 시간
The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.
ADS Speed (Aim Down Sight Speed)
The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.
탄속
The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.
사격까지의 질주
The delay between sprinting and firing. Lower values mean you can shoot quicker after running.
Swap Speed
How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.
재장전 속도
Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.











