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Comparateur de Stats Black Ops 7 : Comparez les performances des armes dans le multijoueur de BO7

Explorez les statistiques des armes de Black Ops 7 telles que le TTK, la vélocité des balles et les profils de dégâts. Comparez et trouvez les meilleurs builds pour dominer le Multijoueur.

Updated: - Season 5
⚡ Comparaison rapide - Top 10
Armes sélectionnées
6
EGRT-17
Silencieux Redwell Shade-X / Canon LTI Verdin 14,6" / Poignée avant Quickstep / Chargeur EAM Acute / Poignée LTI Diode / Crosse EAM Tatter / Laser Instinct Array 1 mW / Ressorts récupérateurs
8 / 8
FG42
Silencieux VAS 8 mm / Canon Elapse 18" / Garde-main Retainer / Chargeur étendu Overbook / Poignée Tress / Crosse MFS Ambilateral / Laser Motion Strike 3 mW / Ressort récupérateur
8 / 8
TR51 Para
ELO Lethal Tools / Greaves Ti-762 / 20" Sufferance Barrel / Poignée avant VAS Convergence / Veruca Extended Mag / Argos Precision Grip / Pas de crosse / Laser Motion Strike 3 mW
8 / 8
VX Compact
ELO FANG HoverPoint / Silencieux Redwell Shade-X / Canon Bowen Elara 15" / Poignée avant EAM Lightpath / Chargeur rapide MFS Impetus / Poignée Dobbins / Crosse de visée Fulmen / Laser EMT3 Agile
8 / 8
Peacekeeper Mk1
Silencieux Redwell Shade-X / Canon Longbow 23,5" / Poignée avant VAS Convergence / Extension Vulcan Reach / Poignée DiveEdge-7 / Crosse Vagrant-93 / Laser EMT3 Agile / Ressort récupérateur
8 / 8
Voyak KT-3
ELO FANG HoverPoint / Silencieux Redwell Shade-X / Canon Danko 20" / Butée stabilisante Force / Chargeur Lineguard Casket / Poignée plissée / Sabot Bowen Tread / Laser Motion Strike 3 mW
8 / 8
Loading attachment statistics… the values below are base weapon stats until they arrive.
Partie du corps
Axe X
Temps moyen pour tuer
Arme
TR51 Para
192 ms
TOP
192 ms
306 ms
363 ms
FG42
234 ms
319 ms
421 ms
475 ms
Voyak KT-3
276 ms
331 ms
496 ms
557 ms
Peacekeeper Mk1
280 ms
323 ms
465 ms
529 ms
VX Compact
290 ms
300 ms
432 ms
501 ms
EGRT-17
296 ms
LOW
296 ms
439 ms
535 ms
Maniabilité
Arme
Peacekeeper Mk1
225 ms
TOP
170 ms
370 m/s
Voyak KT-3
230 ms
180 ms
390 m/s
VX Compact
235 ms
195 ms
420 m/s
EGRT-17
240 ms
200 ms
440 m/s
TR51 Para
250 ms
210 ms
-
FG42
300 ms
LOW
250 ms
460 m/s
Autre
Arme
TR51 Para
2,667 ms
TOP
25
Voyak KT-3
2,667 ms
30
Peacekeeper Mk1
2,700 ms
30
VX Compact
2,730 ms
25
FG42
2,930 ms
30
EGRT-17
3,730 ms
LOW
34
Dégâts
Arme
TR51 Para
800 m/s
TOP
625 rpm
0 ms
FG42
740 m/s
770 rpm
0 ms
EGRT-17
710 m/s
811 rpm
-
VX Compact
690 m/s
1,034 rpm
0 ms
Voyak KT-3
680 m/s
652 rpm
0 ms
Peacekeeper Mk1
630 m/s
LOW
857 rpm
0 ms
Recul
Arme
VX Compact
14.82
TOP
3.3
43.6
Peacekeeper Mk1
16.51
18.02
48.32
EGRT-17
16.6
11.84
49.3
Voyak KT-3
20.01
21.06
50.18
FG42
20.25
17.74
44.55
TR51 Para
21.45
LOW
8.04
36.26
Mobilité
Arme
Peacekeeper Mk1
7.1 m/s
TOP
5 m/s
2.9 m/s
3.3 m/s
Voyak KT-3
7.1 m/s
4.9 m/s
2.8 m/s
3.2 m/s
VX Compact
7 m/s
4.9 m/s
2.7 m/s
3.2 m/s
EGRT-17
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
TR51 Para
6.9 m/s
4.7 m/s
2.6 m/s
3 m/s
FG42
6.7 m/s
LOW
4.4 m/s
2.4 m/s
2.8 m/s

Glossaire

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

Portée Hitscan

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

Recul

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

Recul vertical

The upward climb of the weapon while shooting.

Recul horizontal

The side-to-side movement of the weapon while shooting.

Recul de l'arme

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

Capacité du chargeur

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

Maniabilité

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

Temps moyen pour tuer

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

Vitesse des balles

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

Délai de transition Course/Tir

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

Vitesse de rechargement

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.