Comparatore Statistiche Black Ops 7 : Confronta le prestazioni delle armi nel multigiocatore di BO7

Esplora le statistiche delle armi di Black Ops 7 come TTK, velocità dei proiettili e profili di danno. Confronta e trova i migliori Loadout per dominare il multigiocatore.

Updated: - Season 5
⚡ Confronto Rapido - Top 10
Armi selezionate
1
VMP
Canna Impaler da 11,5"
1 / 8
Loading attachment statistics… the values below are base weapon stats until they arrive.
Parte del corpo
Asse X
Tempo medio per uccidere
Arma
VMP
264 ms
TOP
384 ms
589 ms
663 ms

Overall stats comparison

Farther from the center means stronger performance.

Premium stats radar

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Maneggevolezza
Arma
VMP
185 ms
TOP
150 ms
-
Altro
Arma
VMP
2,500 ms
TOP
40
Danno
Arma
VMP
540 m/s
TOP
909 rpm
0 ms
Rinculo
Arma
VMP
40.09
TOP
28.37
46.28
Mobilità
Arma
VMP
7.1 m/s
TOP
4.9 m/s
2.7 m/s
3.4 m/s

Glossario

22 weapon stat terms

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

Portata Hitscan

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

Rinculo

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

Rinculo verticale

The upward climb of the weapon while shooting.

Rinculo orizzontale

The side-to-side movement of the weapon while shooting.

Rinculo dell'arma

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

Capacità del caricatore

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

Maneggevolezza

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

Tempo medio per uccidere

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

Velocità dei proiettili

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

Corsa a fuoco

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

Velocità di ricarica

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.