Comparador de Estatísticas do Black Ops 7 : Compare o desempenho das armas no multijogador do BO7
Explore as estatísticas das armas do Black Ops 7, como TTK, velocidade de projétil e perfis de dano. Compare e encontre os melhores builds para dominar o multijogador.
Updated: - Season 5
⚡ Comparação Rápida - Top 10
Armas selecionadas
1
Loading attachment statistics… the values below are base weapon stats until they arrive.
Eixo X
Tempo médio para matar
Arma
VMP
264 ms
TOP
384 ms
589 ms
663 ms
Overall stats comparison
Farther from the center means stronger performance.
Premium stats radar
Unlock the full interactive radar to compare every metric across your weapons.
VIEW PREMIUM PLANSManuseio
Arma
VMP
185 ms
TOP
150 ms
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Outros
Arma
VMP
2,500 ms
TOP
40
Dano
Arma
VMP
540 m/s
TOP
909 rpm
0 ms
Recuo
Arma
VMP
40.09
TOP
28.37
46.28
Mobilidade
Arma
VMP
7.1 m/s
TOP
4.9 m/s
2.7 m/s
3.4 m/s
Glossário
DAMAGE PROFILE
The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.
RPM (ROUNDS PER MINUTE)
How many bullets a weapon fires per minute if the trigger is held down continuously.
Alcance Hitscan
The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.
MOVEMENT SPEED
How fast a player can move while holding the weapon, affecting overall mobility.
SPRINT SPEED
The maximum running speed achievable with the weapon equipped.
ADS MOVEMENT SPEED
The movement speed while aiming down sights, important for strafing in gunfights.
CROUCH MOVEMENT SPEED
The speed at which the player moves when crouched, useful for stealthy movement.
Recuo
The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.
Recuo vertical
The upward climb of the weapon while shooting.
Recuo horizontal
The side-to-side movement of the weapon while shooting.
Recuo da arma
The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.
FLINCH
The visual kick or shake when taking damage, which can throw off aim during gunfights.
Capacidade do carregador
The number of bullets a weapon can hold in one magazine before needing to reload.
HIPFIRE ACCURACY
The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.
Time To Kill (TTK)
The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.
Manuseio
A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.
Tempo médio para matar
The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.
ADS Speed (Aim Down Sight Speed)
The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.
Velocidade das Balas
The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.
Corrida para Disparo
The delay between sprinting and firing. Lower values mean you can shoot quicker after running.
Swap Speed
How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.
Velocidade de Recarga
Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.

















