Black Ops 7 스탯 비교 : 멀티플레이어에서 무기 성능 비교 BO7

Black Ops 7의 TTK, 탄속, 피해량 분포 등 무기 성능을 확인하세요. 최고의 빌드를 비교하고 찾아 멀티플레이어에서 승리하세요.

Updated: - Season 5
⚡ 빠른 비교 - 상위 10개
선택된 무기
1
M10 Breacher
팽 호버포인트 ELO
1 / 8
Loading attachment statistics… the values below are base weapon stats until they arrive.

Overall stats comparison

Farther from the center means stronger performance.

Premium stats radar

Unlock the full interactive radar to compare every metric across your weapons.

VIEW PREMIUM PLANS
조작감
무기
M10 Breacher
300 ms
TOP
210 ms
480 m/s
기타
무기
M10 Breacher
6,810 ms
TOP
8
피해량
무기
M10 Breacher
320 m/s
TOP
75 rpm
-
반동
무기
M10 Breacher
53.6
TOP
42.04
98.04
Mobility
무기
M10 Breacher
7.1 m/s
TOP
4.7 m/s
2.7 m/s
3.2 m/s

용어집

22 weapon stat terms

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

히트스캔 사거리

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

반동

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

수직 반동

The upward climb of the weapon while shooting.

수평 반동

The side-to-side movement of the weapon while shooting.

총기 반동

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

탄창 크기

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

조작감

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

평균 처치 시간

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

탄속

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

사격까지의 질주

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

재장전 속도

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.