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Warzone 屬性比較器 :比較武器在 loadouts 中的性能

探索 Warzone 武器屬性,例如 TTK 子彈速度和傷害曲線。對比並找出稱霸Warzone的最佳配置。

Updated: - Season 6
⚡ 快速比較 - 前 10 名
已選武器
1
TR51 Para
0 / 5
身體部位
X 軸
平均擊殺時間
武器
TR51 Para
384 ms
TOP
412 ms
559 ms
638 ms
操控性
武器
TR51 Para
235 ms
TOP
210 ms
2,266 ms
傷害
武器
TR51 Para
890 m/s
TOP
44.5 m
625 rpm
Mobility
武器
TR51 Para
7.2 m/s
TOP
4.7 m/s
2.4 m/s
3 m/s
後座力
武器
TR51 Para
21.45
TOP
8.04
36.26
其他
武器
TR51 Para
25
TOP
7.75

詞彙表

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

即時命中射程

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

後座力

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

垂直後座力

The upward climb of the weapon while shooting.

水平後座力

The side-to-side movement of the weapon while shooting.

槍械後座力

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

彈匣容量

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

操控性

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

平均擊殺時間

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

子彈速度

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

衝刺射擊速度

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

換彈速度

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.

命中組合

A realistic measure of bullet impacts across the body using weighted hit probabilities to estimate the most accurate TTK.