Comparateur de Stats Warzone : Comparez les performances et les classes d'armes

Explorez les statistiques des armes de Warzone comme le TTK, la vélocité des balles et les profils de dégâts. Comparez et trouvez les meilleurs builds pour dominer Warzone.

Updated: - Season 6
⚡ Comparaison rapide - Top 10
Armes sélectionnées
10
Voyak KT-3
Redwell 30-S x2 / Silencieux Monolithique / Canon LTI Grav-4 17,6" / Chargeur double Slipjoint / Sabot de contrôle V-Last
5 / 5
TR51 Para
Redwell 30-S x2 / Silencieux Monolithique / Canon VAS Orsino 17" / Poignée avant VAS Convergence / Munutions Haute Pression 7.62 Otan
5 / 5
VX Compact
ELO FANG HoverPoint / Silencieux Monolithique / Canon Promontory 13" / Poignée avant VAS Convergence / Chargeur étendu Acclivity II
5 / 5
EGRT-17
Redwell 30-S x2 / Silencieux Monolithique / Canon Bowen Resistor 16,5" / Chargeur double Verto / Crosse de contrôle Frigate
5 / 5
DS20 Mirage
ELO FANG HoverPoint / Silencieux Monolithique / Canon Abdicator 17,1" / Poignée avant VAS Convergence / Chargeur double Pinion
5 / 5
M15 Mod 0
ELO FANG HoverPoint / Silencieux Monolithique / Canon réticulé 16" / Poignée avant VAS Convergence / Chargeur double Backline
5 / 5
X9 Maverick
ELO FANG HoverPoint / Silencieux Monolithique / Canon OS-Density 16" / Poignée avant VAS Convergence / Munitions chemisées 4,73 sans étui
5 / 5
MK35 ISR
Redwell 30-S x2 / Silencieux Monolithique / Canon Greaves Bellum 16,5" / Poignée avant VAS Convergence / Chargeur double Siskin
5 / 5
FG42
ELO FANG HoverPoint / Silencieux Monolithique / Canon Bandolier 16" / Garde-main RIF / Chargeur étendu Debase
5 / 5
AN-94
Redwell 30-S x2 / Silencieux Monolithique / Canon Benthic 15" / Poignée avant VAS Convergence / Chargeur double Vernal
5 / 5
Loading attachment statistics… the values below are base weapon stats until they arrive.
Partie du corps
Axe X

TR51 Para — Semi-automatique: ceci est le TTK théorique ; en pratique, cette cadence est presque impossible à atteindre.

Temps moyen pour tuer
Arme
TR51 Para
384 ms
TOP
412 ms
559 ms
638 ms
VX Compact
580 ms
592 ms
823 ms
930 ms
EGRT-17
592 ms
592 ms
756 ms
877 ms
DS20 Mirage
594 ms
626 ms
859 ms
950 ms
FG42
601 ms
603 ms
776 ms
885 ms
M15 Mod 0
624 ms
624 ms
754 ms
839 ms
Voyak KT-3
637 ms
640 ms
791 ms
879 ms
MK35 ISR
640 ms
640 ms
822 ms
940 ms
AN-94
651 ms
660 ms
828 ms
900 ms
X9 Maverick
752 ms
LOW
752 ms
1,007 ms
1,063 ms

Overall stats comparison

Farther from the center means stronger performance.

Premium stats radar

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VIEW PREMIUM PLANS
Maniabilité
Arme
VX Compact
210 ms
TOP
175 ms
2,320 ms
Voyak KT-3
230 ms
170 ms
2,266 ms
EGRT-17
230 ms
179 ms
2,685 ms
DS20 Mirage
230 ms
178 ms
2,323 ms
TR51 Para
235 ms
210 ms
2,266 ms
M15 Mod 0
235 ms
199 ms
2,550 ms
MK35 ISR
235 ms
240 ms
2,493 ms
FG42
240 ms
237 ms
2,490 ms
X9 Maverick
245 ms
195 ms
3,825 ms
AN-94
245 ms
LOW
257 ms
2,720 ms
Dégâts
Arme
M15 Mod 0
920 m/s
TOP
46 m
769 rpm
FG42
920 m/s
46 m
799 rpm
DS20 Mirage
915 m/s
45.75 m
606 rpm
Voyak KT-3
910 m/s
45.5 m
659 rpm
VX Compact
910 m/s
45.5 m
1,034 rpm
MK35 ISR
910 m/s
45.5 m
750 rpm
X9 Maverick
900 m/s
45 m
479 rpm
TR51 Para
890 m/s
44.5 m
625 rpm
AN-94
890 m/s
44.5 m
645 rpm
EGRT-17
880 m/s
LOW
44 m
811 rpm
Mobilité
Arme
Voyak KT-3
7.4 m/s
TOP
4.9 m/s
2.6 m/s
3.2 m/s
VX Compact
7.4 m/s
5 m/s
2.5 m/s
3.3 m/s
DS20 Mirage
7.3 m/s
4.9 m/s
2.5 m/s
3.1 m/s
X9 Maverick
7.3 m/s
4.8 m/s
2.5 m/s
3.1 m/s
TR51 Para
7.2 m/s
4.7 m/s
2.4 m/s
3 m/s
EGRT-17
7.2 m/s
4.7 m/s
2.4 m/s
3 m/s
M15 Mod 0
7.2 m/s
4.7 m/s
2.4 m/s
3 m/s
MK35 ISR
7.2 m/s
4.7 m/s
2.4 m/s
3 m/s
AN-94
7.1 m/s
4.6 m/s
2.3 m/s
2.9 m/s
FG42
7 m/s
LOW
4.4 m/s
2.2 m/s
2.8 m/s
Recul
Arme
DS20 Mirage
9.9
TOP
3.07
43.97
VX Compact
14.2
1.9
40.15
EGRT-17
14.53
8.74
43.57
MK35 ISR
16.33
9.71
50.62
X9 Maverick
16.65
7.43
45.84
M15 Mod 0
16.81
9.27
45.12
Voyak KT-3
17.15
9.51
44.21
FG42
18.6
12.64
40.96
TR51 Para
21.45
8.04
36.26
AN-94
27.65
LOW
13.54
52.59
Autre
Arme
EGRT-17
34
TOP
8.5
Voyak KT-3
30
7.75
VX Compact
30
8
DS20 Mirage
30
8.15
M15 Mod 0
30
7.85
X9 Maverick
30
-
MK35 ISR
30
7.85
FG42
30
8.5
AN-94
30
8.25
TR51 Para
25
LOW
7.75

Glossaire

23 weapon stat terms

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

Portée Hitscan

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

Recul

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

Recul vertical

The upward climb of the weapon while shooting.

Recul horizontal

The side-to-side movement of the weapon while shooting.

Recul de l'arme

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

Capacité du chargeur

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

Maniabilité

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

Temps moyen pour tuer

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

Vitesse des balles

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

Délai de transition Course/Tir

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

Vitesse de rechargement

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.

Tirs combinés

A realistic measure of bullet impacts across the body using weighted hit probabilities to estimate the most accurate TTK.