Comparatore Statistiche Warzone : Confronta le prestazioni delle armi e gli equipaggiamenti
Esplora le statistiche delle armi di Warzone come TTK, velocità dei proiettili e profili di danno. Confronta e trova i migliori build per dominare su Warzone.
Updated: - Season 5 Reloaded
⚡ Confronto Rapido - Top 10
Armi selezionate
1
Loading attachment statistics… the values below are base weapon stats until they arrive.
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Tempo medio per uccidere
Arma
MCW
672 ms
TOP
705 ms
1,092 ms
1,176 ms
Maneggevolezza
Arma
MCW
265 ms
TOP
252 ms
2,833 ms
Danno
Arma
MCW
750 m/s
TOP
37.5 m
714 rpm
Mobilità
Arma
MCW
5.9 m/s
TOP
4.7 m/s
2.6 m/s
2.9 m/s
Rinculo
Arma
MCW
18.3
TOP
5.82
44.54
Altro
Arma
MCW
30
TOP
8
Glossario
DAMAGE PROFILE
The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.
RPM (ROUNDS PER MINUTE)
How many bullets a weapon fires per minute if the trigger is held down continuously.
Portata Hitscan
The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.
MOVEMENT SPEED
How fast a player can move while holding the weapon, affecting overall mobility.
SPRINT SPEED
The maximum running speed achievable with the weapon equipped.
ADS MOVEMENT SPEED
The movement speed while aiming down sights, important for strafing in gunfights.
CROUCH MOVEMENT SPEED
The speed at which the player moves when crouched, useful for stealthy movement.
Rinculo
The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.
Rinculo verticale
The upward climb of the weapon while shooting.
Rinculo orizzontale
The side-to-side movement of the weapon while shooting.
Rinculo dell'arma
The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.
FLINCH
The visual kick or shake when taking damage, which can throw off aim during gunfights.
Capacità del caricatore
The number of bullets a weapon can hold in one magazine before needing to reload.
HIPFIRE ACCURACY
The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.
Time To Kill (TTK)
The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.
Maneggevolezza
A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.
Tempo medio per uccidere
The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.
ADS Speed (Aim Down Sight Speed)
The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.
Velocità dei proiettili
The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.
Corsa a fuoco
The delay between sprinting and firing. Lower values mean you can shoot quicker after running.
Swap Speed
How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.
Velocità di ricarica
Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.
Colpi combinati
A realistic measure of bullet impacts across the body using weighted hit probabilities to estimate the most accurate TTK.









