Black Ops 6 Stats Comparator : Compare weapon performance in BO6 multiplayer
Explore Black Ops 6 weapon stats like TTK, bullet velocity, and damage profiles. Compare and find the best builds to dominate Multiplayer.
Updated: - Season 6
⚡ Quick Compare - top 10
Selected Weapons
6
Loading attachment statistics… the values below are base weapon stats until they arrive.
X Axis
Average time to kill
Weapon
GOBLIN MK 2
200 ms
TOP
226 ms
331 ms
385 ms
FFAR 1
256 ms
308 ms
431 ms
500 ms
AS VAL
268 ms
314 ms
429 ms
492 ms
KRIG C
282 ms
282 ms
402 ms
460 ms
Cypher 091
321 ms
321 ms
434 ms
501 ms
Merrick 556
328 ms
LOW
328 ms
409 ms
479 ms
Mobility
Weapon
Merrick 556
4.9 m/s
TOP
2.7 m/s
6.5 m/s
3.3 m/s
GOBLIN MK 2
4.9 m/s
2.8 m/s
6.5 m/s
3.3 m/s
Cypher 091
4.9 m/s
2.8 m/s
6.6 m/s
3.3 m/s
KRIG C
4.8 m/s
2.7 m/s
6.5 m/s
3.3 m/s
AS VAL
4.8 m/s
2.7 m/s
6.5 m/s
3.3 m/s
FFAR 1
4.7 m/s
LOW
2.6 m/s
6.4 m/s
3.2 m/s
handling
Weapon
AS VAL
230 ms
TOP
180 ms
1,867 ms
GOBLIN MK 2
230 ms
170 ms
3,000 ms
Cypher 091
235 ms
165 ms
2,630 ms
KRIG C
260 ms
200 ms
2,933 ms
FFAR 1
285 ms
200 ms
2,960 ms
Merrick 556
300 ms
LOW
210 ms
2,860 ms
damage
Weapon
Merrick 556
840 m/s
TOP
732 rpm
Cypher 091
810 m/s
561 rpm
KRIG C
750 m/s
638 rpm
GOBLIN MK 2
740 m/s
600 rpm
AS VAL
715 m/s
896 rpm
FFAR 1
600 m/s
LOW
938 rpm
recoil
Weapon
Cypher 091
16.77
TOP
23.51
47.98
KRIG C
18.38
22.03
48.98
GOBLIN MK 2
20.9
3.59
54.47
AS VAL
21.58
19.66
38.35
Merrick 556
23.6
11.6
45.03
FFAR 1
26.58
LOW
8.65
35.83
Statistics
Weapon
Merrick 556
30
TOP
KRIG C
30
FFAR 1
30
Cypher 091
30
AS VAL
20
GOBLIN MK 2
20
LOW
Other
Weapon
GOBLIN MK 2
7
TOP
-
Cypher 091
7
-
Merrick 556
7.25
-
KRIG C
7.35
-
AS VAL
7.6
-
FFAR 1
7.7
LOW
-
Glossary
DAMAGE PROFILE
The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.
RPM (ROUNDS PER MINUTE)
How many bullets a weapon fires per minute if the trigger is held down continuously.
Hitscan Range
The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.
MOVEMENT SPEED
How fast a player can move while holding the weapon, affecting overall mobility.
SPRINT SPEED
The maximum running speed achievable with the weapon equipped.
ADS MOVEMENT SPEED
The movement speed while aiming down sights, important for strafing in gunfights.
CROUCH MOVEMENT SPEED
The speed at which the player moves when crouched, useful for stealthy movement.
recoil
The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.
Vertical Recoil
The upward climb of the weapon while shooting.
Horizontal Recoil
The side-to-side movement of the weapon while shooting.
Gun Kick
The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.
FLINCH
The visual kick or shake when taking damage, which can throw off aim during gunfights.
Magazine Size
The number of bullets a weapon can hold in one magazine before needing to reload.
HIPFIRE ACCURACY
The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.
Time To Kill (TTK)
The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.
handling
A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.
Average time to kill
The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.
ADS Speed (Aim Down Sight Speed)
The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.
Bullet Velocity
The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.
Sprint To Fire
The delay between sprinting and firing. Lower values mean you can shoot quicker after running.
Swap Speed
How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.
Reload Speed
Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.









