Call Of DutyDelta ForceForza WebsiteBattlefinity Website

Comparador de Estadísticas de Warzone : Compara el rendimiento de armas y armamentos

Explora las estadísticas de armas de Warzone como TTK, velocidad de bala y perfiles de daño. Compara y encuentra las mejores builds para dominar Warzone.

Updated: - Season 5 Reloaded
⚡ Comparativa rápida - Top 10
Armas seleccionadas
1
Kogot-7
0 / 5
Parte del cuerpo
Eje X
Tiempo medio para matar
Arma
Kogot-7
558 ms
TOP
739 ms
867 ms
941 ms
Manejo
Arma
Kogot-7
170 ms
TOP
110 ms
2,288 ms
Daño
Arma
Kogot-7
540 m/s
TOP
27 m
968 rpm
Movilidad
Arma
Kogot-7
7.6 m/s
TOP
5.2 m/s
2.7 m/s
3.6 m/s
Retroceso
Arma
Kogot-7
43.33
TOP
18.8
41.53
Otro
Arma
Kogot-7
30
TOP
7.25

Glosario

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

Alcance Hitscan

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

Retroceso

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

Retroceso vertical

The upward climb of the weapon while shooting.

Retroceso horizontal

The side-to-side movement of the weapon while shooting.

Retroceso del arma

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

Capacidad del cargador

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

Manejo

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

Tiempo medio para matar

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

Velocidad de las balas

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

Esprintar al disparar

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

Velocidad de recarga

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.

Disparos combinados

A realistic measure of bullet impacts across the body using weighted hit probabilities to estimate the most accurate TTK.