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Comparatore Statistiche Warzone : Confronta le prestazioni delle armi e gli equipaggiamenti

Esplora le statistiche delle armi di Warzone come TTK, velocità dei proiettili e profili di danno. Confronta e trova i migliori build per dominare su Warzone.

Updated: - Season 5 Reloaded
⚡ Confronto Rapido - Top 10
Armi selezionate
1
Mammoth
0 / 5
Parte del corpo
Asse X
Tempo medio per uccidere
Arma
Mammoth
656 ms
TOP
682 ms
963 ms
1,049 ms
Maneggevolezza
Arma
Mammoth
295 ms
TOP
260 ms
4,733 ms
Danno
Arma
Mammoth
870 m/s
TOP
43.5 m
366 rpm
Mobilità
Arma
Mammoth
6.4 m/s
TOP
4.1 m/s
1.6 m/s
2.2 m/s
Rinculo
Arma
Mammoth
19.4
TOP
18.47
46.39
Altro
Arma
Mammoth
50
TOP
10

Glossario

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

Portata Hitscan

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

Rinculo

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

Rinculo verticale

The upward climb of the weapon while shooting.

Rinculo orizzontale

The side-to-side movement of the weapon while shooting.

Rinculo dell'arma

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

Capacità del caricatore

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

Maneggevolezza

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

Tempo medio per uccidere

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

Velocità dei proiettili

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

Corsa a fuoco

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

Velocità di ricarica

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.

Colpi combinati

A realistic measure of bullet impacts across the body using weighted hit probabilities to estimate the most accurate TTK.