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Comparateur de Stats Warzone : Comparez les performances et les classes d'armes

Explorez les statistiques des armes de Warzone comme le TTK, la vélocité des balles et les profils de dégâts. Comparez et trouvez les meilleurs builds pour dominer Warzone.

Updated: - Season 5 Reloaded
⚡ Comparaison rapide - Top 10
Armes sélectionnées
1
Mammoth
0 / 5
Partie du corps
Axe X
Temps moyen pour tuer
Arme
Mammoth
656 ms
TOP
682 ms
963 ms
1,049 ms
Maniabilité
Arme
Mammoth
295 ms
TOP
260 ms
4,733 ms
Dégâts
Arme
Mammoth
870 m/s
TOP
43.5 m
366 rpm
Mobilité
Arme
Mammoth
6.4 m/s
TOP
4.1 m/s
1.6 m/s
2.2 m/s
Recul
Arme
Mammoth
19.4
TOP
18.47
46.39
Autre
Arme
Mammoth
50
TOP
10

Glossaire

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

Portée Hitscan

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

Recul

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

Recul vertical

The upward climb of the weapon while shooting.

Recul horizontal

The side-to-side movement of the weapon while shooting.

Recul de l'arme

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

Capacité du chargeur

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

Maniabilité

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

Temps moyen pour tuer

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

Vitesse des balles

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

Délai de transition Course/Tir

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

Vitesse de rechargement

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.

Tirs combinés

A realistic measure of bullet impacts across the body using weighted hit probabilities to estimate the most accurate TTK.