Call Of DutyDelta ForceForza WebsiteBattlefinity Website

Black Ops 6 Stats Comparator : Compare weapon performance in BO6 multiplayer

Explore Black Ops 6 weapon stats like TTK, bullet velocity, and damage profiles. Compare and find the best builds to dominate Multiplayer.

Updated: - Season 6
⚡ Quick Compare - top 10
Selected Weapons
1
9MM PM
Fast Mag I
1 / 8
Loading attachment statistics… the values below are base weapon stats until they arrive.
Body Location
X Axis
Average time to kill
Weapon
9MM PM
300 ms
TOP
423 ms
576 ms
694 ms
Mobility
Weapon
9MM PM
5.2 m/s
TOP
2.9 m/s
6.7 m/s
3.8 m/s
handling
Weapon
9MM PM
150 ms
TOP
100 ms
2,160 ms
damage
Weapon
9MM PM
340 m/s
TOP
400 rpm
recoil
Weapon
9MM PM
43
TOP
24.42
41.25
Statistics
Weapon
9MM PM
10
TOP
Other
Weapon
9MM PM
7
TOP
-

Glossary

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

Hitscan Range

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

recoil

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

Vertical Recoil

The upward climb of the weapon while shooting.

Horizontal Recoil

The side-to-side movement of the weapon while shooting.

Gun Kick

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

Magazine Size

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

handling

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

Average time to kill

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

Bullet Velocity

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

Sprint To Fire

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

Reload Speed

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.