Call Of DutyDelta ForceForza WebsiteBattlefinity Website

Comparador de Estatísticas do Black Ops 6 : Compare o desempenho das armas no multijogador do BO6

Explore as estatísticas das armas do Black Ops 1 como TTK, velocidade da bala e perfis de dano. Compare e encontre os melhores Loadouts para dominar o Multijogador.

Updated: - Season 6
⚡ Comparação Rápida - Top 10
Armas selecionadas
1
9MM PM
Carregador Rápido I
1 / 8
Loading attachment statistics… the values below are base weapon stats until they arrive.
Parte do corpo
Eixo X
Tempo médio para matar
Arma
9MM PM
300 ms
TOP
423 ms
576 ms
694 ms
Mobilidade
Arma
9MM PM
5.2 m/s
TOP
2.9 m/s
6.7 m/s
3.8 m/s
Manuseio
Arma
9MM PM
150 ms
TOP
100 ms
2,160 ms
Dano
Arma
9MM PM
340 m/s
TOP
400 rpm
Recuo
Arma
9MM PM
43
TOP
24.42
41.25
Statistics
Arma
9MM PM
10
TOP
Outros
Arma
9MM PM
7
TOP
-

Glossário

DAMAGE PROFILE

The breakdown of how much damage a weapon deals to different body parts and how that changes across ranges.

RPM (ROUNDS PER MINUTE)

How many bullets a weapon fires per minute if the trigger is held down continuously.

Alcance Hitscan

The maximum distance where bullets register instantly without travel time, after which bullet velocity and drop apply.

MOVEMENT SPEED

How fast a player can move while holding the weapon, affecting overall mobility.

SPRINT SPEED

The maximum running speed achievable with the weapon equipped.

ADS MOVEMENT SPEED

The movement speed while aiming down sights, important for strafing in gunfights.

CROUCH MOVEMENT SPEED

The speed at which the player moves when crouched, useful for stealthy movement.

Recuo

The overall weapon kick pattern when firing continuously, combining vertical and horizontal movement.

Recuo vertical

The upward climb of the weapon while shooting.

Recuo horizontal

The side-to-side movement of the weapon while shooting.

Recuo da arma

The initial jolt of the weapon after the first shot, impacting accuracy in the opening bullet.

FLINCH

The visual kick or shake when taking damage, which can throw off aim during gunfights.

Capacidade do carregador

The number of bullets a weapon can hold in one magazine before needing to reload.

HIPFIRE ACCURACY

The spread of bullets when firing without aiming down sights, measured between minimum and maximum spread.

Time To Kill (TTK)

The time in milliseconds it takes to eliminate an enemy from the first bullet hit to the last. Lower TTK means a deadlier weapon.

Manuseio

A general stat showing how fast and responsive a weapon feels, affecting aiming, movement, and weapon swaps.

Tempo médio para matar

The average TTK calculated across all ranges using realistic hit distribution to reflect real gameplay performance.

ADS Speed (Aim Down Sight Speed)

The time it takes to aim down sights. Faster ADS speed improves reaction time in gunfights.

Velocidade das Balas

The speed of a bullet when leaving the barrel, determining how quickly it reaches the target and affecting bullet drop.

Corrida para Disparo

The delay between sprinting and firing. Lower values mean you can shoot quicker after running.

Swap Speed

How quickly you can change weapons. Faster swap speed helps in close-range or emergency scenarios.

Velocidade de Recarga

Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.Time needed to fully reload the weapon. Faster reloads keep you in the fight longer.